sneaK's Community

sneaK's Community

  • Added surf_princess (T3 Linear)
  • Normalized teleport angles on surf_sandtrap, surf_prelude_ksf
  • Fixed incorrect tier showing in the mapchooser for surf_skill8_e
  • Fixed stage 7 booster not getting properly reset upon manual retry of the stage on surf_concept_njv
  • Fixed the possibility of getting stuck upon fail on surf_satellite
  • Fixed anti-grav not resetting properly when resetting on bonus 6 of surf_illumination
  • Added experimental plugin to all servers that should stop the panorama map change crash bug
We will be contacting the next wave of staff applicants at some point this weekend, so keep an eye on your DM's!
  • Fixed issue on Retakes servers where the VIP priority queue would cause improper team balance and capacities
  • Removed a few legacy plugins which were no longer needed across several servers
  • Fixed a couple parkour style exploits on bhop
  • Small surf timer update:
    • Bots no longer aimlessly walk around on certain maps when not in use
    • Fixed incorrect HUD spacing when on stage 10 or higher
    • Fixed !repeat not working as intended on a map's final stage
    • Changed how dropped weapons are handled
    • Fixed showzones command not properly displaying zones for all that had the setting enabled
    • A few optimizations, some minor, some major. The only notable difference you'll see is that when spectating, !hide no longer has any effect. This change provided a sizable performance increase.
  • Players are no longer kicked for clan tag scripts, as it appears Valve has removed the unnecessary server-side logging of the change. Client-specified clantags are now blocked for timer servers (bhop, kz, surf).
  • Fixed links under the Tools section of the website not properly keeping the Tools tab selected when active
  • Added link to our Status Page to the Tools section
  • Lowered initial spawns for Stage 1 & Bonus 1 on surf_elysium2, made stage 4 a drop zone
  • Moved spawn forward on surf_mesa_fixed and surf_mesa_revo_go
  • Changes to surf_ambient_njv:
    • Lowered tube teleport trigger
    • Prevented getting stuck in spawn clips
  • Changes to surf_rstar:
    • Moved restart position forward
    • Normalized teleport angles
  • Added bonus 2 to surf_psycho_njv
  • Changes to surf_velocity_nsf:
    • Normalized teleport angles
    • Removed S4 telehop and wiped times that used it
  • Re-worked surf boring:
    • Zone on stage 7 has been tweaked
    • Fixed "anti-grav" on stage 7
    • You can no longer jump from the start to the ends of stages 9 and 10, stage times and map times that used it have been wiped
  • surf_illumination bonuses 2-6 are playable again
  • Normalized teleport angles on surf_quattro-
  • Paint can now be used in spectator
  • Fixed timezone/daylight savings display issue on surf stats portal
  • Added surf_gekyume_circumcision (T1 Staged)
  • Lowered spawns on surf_salient (start & bonuses)
  • Fixed zoning error on surf_efficacy
  • Updated surf web stats:
    • Added map images to map view
    • Added download link to all maps
    • Landing page load time is now over 1000x faster
  • Call admin behavior has changed - once a user has been reported, instead of the target disappearing from the list, they are now greyed out and listed as recently reported, to avoid confusion
  • Fixed issue where VIP's wouldn't show up on administrative voice tools
  • A couple game server optimizations, the most noticeable impact this will have is during round changes on competitive servers
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