sneaK's Servers

sneaK's Servers

  • Changes to surf_flyin_fortress:
    • Fixed an issue where failing on the bonus would send you back to the main run of the map
    • Overall map optimizations, gained 50-100 fps in certain areas of the map. The map is quite unoptimized and there's only so much I can do unfortunately.
    • Cleaned up bonus end zone
  • Updated surf_jusched_beta1 to surf_jusched, fixes a teleport issue.
  • Changes to surf_chaos_rg:
    • Removed some legacy map items (explosions/effects), should help with fps, and some possible client crashes/overall annoyances
    • Normalized teleport angles so every stage you are facing the correct direction
    • Moved start zone to top of spawn
    • Telehopping is no longer possible due to the RNG nature of them
    • Wiped top 30 times due to removal of telehopping
  • surf_singletons - upon completion of map, you are now teleported back to the start zone
  • Fixed a surf timer exploit regarding the pause function
  • Fixed challenges not spawning players correctly inside the start zone, will be re-enabling them once tested & confirmed working
  • Challenges re-enabled for everyone
  • When typing !credits, store no longer displays number of credits to everyone on the server, only the client who requested it
Let's start with the big one:
  • Pre-speed on all surf start zones (bonuses included) have been raised to 380 u/s
This has been a long time coming, and I've been hinting at it for quite a while. "Why?" some may ask - and the answer is simple. Having a 320 hard prespeed limit is not in the spirit of surf. Players who are skillful at prestrafing should not be penalized for going faster than 320 u/s. "But people will now just pre-hop the start zone!" - while this is a possibility, gaining any significant amount of speed close to 380 u/s without getting knocked back because of going over the limit is not consistent at all, not to mention the player who pre-hops the start zone is 99.9% more likely to be less skilled than the player who can properly prestrafe a start zone, therefore will get a worse map time anyways. I've been bouncing the idea off of several long-standing community members, and the response has been very positive for this change. I'll definitely be taking feedback on this, but in the foreseeable future, this is here to stay. Now, onto the other updates:
  • All surf timer titles have been purged, everyone's surf rank is displayed on the scoreboard. VIP's can still choose the VIP title, but will be purged monthly to stay consistent with actual donors. From here on out, any custom title can be chosen via the Store.
  • Changes to surf_rebel_scaz_njv
    • Removed boosters from side of spawn, was creating extremely RNG runs, wiped times under 24 seconds because of this change
    • Added checkpoints
    • Skip is now permanently open, people seem to have more fun with this
  • Fixed end zone of surf_forbidden_tomb_sns
  • surf_corner had telehops removed sometime last week, finally removed telehopped times. Any time under 48 seconds has been wiped.
  • Added surf_cancer (T1 S)
  • Added surf_flatliners (T3 L)
  • Added surf_reytx_csgo (T1 S)
  • Fixed an issue where an attempted exploit crash would result in more than 1...
  • Fixed error regarding displaying of player damage on 1v1 Arenas
  • Removed superboosted time on surf_prime_time_r3vamp, recent game update makes it impossible to do anymore
  • Added SSJ plugin to bhop server (type !ssj to activate menu)
    • Counts your jumps
    • 2 modes: displays stats of every jump; display stats every sixth jump
    • Displays your current speed every time you perform a bhop
    • Calculates and displays the amount of speed gained per jump
    • Displays height difference between surfaces of the current and the previous jump.
    • Calculate and display sufficiency ('gained speed/max possible gain' ratio) of your strafes.
  • Removed surf timer chat processing, which lets us do the following:
    • Implemented custom tags into the store
    • Implemented name & chat colors into the store
    • Implemented chat filter for racism and more (will expand upon this as I get more free time)
    • All known chat triggers are hidden
    • Name change messages are now displayed
    • The only downside: ranks do not show up in chat
  • Fixed an issue where certain player skins would override the player's choice of gloves
Website Stuff:
  • Forum threads are now 10 posts per page (was 20 previously, way too long threads)
  • Removed giveaway announcements on the server & website, new one coming in a week!
  • Disabled server list on the sidebar until I get a better way of doing it
  • Fixed a broken donation link
  • Updated Steam Group description
  • Amended donor page with latest store updates
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