sneaK's Servers

sneaK's Servers

It's mah birthday! :D
  • Looks like WRCP's are now working without crashes! Added to the public servers, missing some features and a couple buggy elements, but these will get added back and fixed by the end of the day tomorrow!
  • Another large ban wave of known cheaters, 350+ accounts banned. Shame that people can be so blatant and brag about cheating, and Valve does nothing.
SURF TIMER UPDATE
tl;dr:
  • WRCP's introduced
  • New bot replay system
  • New common & easy commands
  • Saveloc
  • Various fixes & optimizations
What are WRCP's? WRCP stands for World Record Checkpoint. In layman's terms, it means we have stage records! Not only are entire maps competitive, now every stage is as well. I can already say that zoning is going to need to be tweaked on several maps, if you find any issues please report them so they can be fixed!

The new bot replay system allows you to choose which run you want to watch, whether it be the main map or a bonus, on demand.

Several new commands to make things easily accessible for everyone... anything from !specbot, to !goback to !teleport, etc.

We now have saveloc (so you can save any current location, speed, etc) and load back to that save and time to practice your run!
  • Added new surf maps:
    • surf_guitar_hi (T2 L)
    • surf_industries (T3 L)
  • Added new 1v1 Arenas maps from the mapping contest
    • am_canopy
    • am_junkyard
    • am_ghabar
  • Updated surf points & ranking system post with latest values & better explanations
  • Replaced de_mirage_ce with de_mirage_csco on CS:CO server (was possibly causing issues)
  • Fixed start zone of surf_industries (thanks @EthanAce )
  • Normalized teleports on surf_industries
  • Normalized teleports on surf_noble_csgo (thanks @Quik )
  • Fixed bugged stage 2 teleporter on surf_sinister2_csgo
  • Normalized teleports on surf_sinister2_csgo
  • Fixed start zones of surf_impact_njv and surf_gurus_njv
  • Fixed afk warning on CS:CO server
  • Allowed unlimited team changes on CS:CO server
  • Experimental fix to the rare "disappearing weapon until you die" bug on 1v1 Arenas
  • Huge ban wave of 450+ accounts of known cheaters and alt accounts. The sheer number of cheating bans we get daily is rising and rising, Valve really needs to figure out this growing issue. Click here to view our anticheat bans, click here for duplicate account detection bans.
I'm still working out issues with the revamped surf timer, please be patient while I figure out these crashes!
Our 1v1 Arenas server is now officially the testing server for /r/CSMapMakers 1v1 Arenas mapping contest! You can find more info on the contest here. Play the contest maps and let your voice be heard by rating the map in-game!
  • Added am_ene_v1 (from the mapping contest)
  • Removed am_fisk_v4 (couldn't support enough players at once)
  • Replaced am_banana with am_banana_40 (am_banana only supported 24 players at once, _40 supports up to 40)
  • Added am_banana_infernew (thank you Andrew!)
  • Added some various securities & logging to competitive servers
  • Some back-end updates
I'm going to separate this post into 2 parts, since the above updates came late last night/early this morning, and there are going to be some major & important updates below. The post will be rolling, and updated as things are completed.
  • Updated AFK Manager across all servers, should be more accurate in detecting actual AFK players, and defeating anti-afk macros. Please report if there are any issues!
  • Changed AFK move & warning time on CS:CO server to be more accurate
  • CS:CO Server updated to version 1.1D! You can get the updated files here. With this update comes balancing tweaks, fixes, and a new map: de_piranesi_csco
  • Don't forget, we have a new Discord server! Come join us: https://discord.gg/47uX6EV
  • Temporarily removed challenge from 1v1 Arenas, as it was causing players to be put in incorrect arenas. I'll be replacing it tonight with an older version that was more consistent. Reverted to an older version of Challenge, as it fixes this bug.
  • Small language tweaks to bans/comms modules for prefix consistency
  • A few zoning tweaks on various surf maps in anticipation of the new WRCP update
  • Removed am_classic from 1v1 Arenas, as it was dropping weapons to players when it shouldn't have.
I'm also looking at upgrading our hardware from a VPS to a dedicated machine. This would allow us to host more players per server, and decrease in server var. Right now almost nightly we max out on CPU resources. This would come at almost a 25% cost increase for me, so let's figure out how to get this paid for and make everyone happier at the same time!
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