sneaK's Servers

sneaK's Servers

Rust
  • Rust update! Tl;dr
    • Lockers added
    • Turret costs reduced
    • Map vending machine indicators tweaked if empty
    • Deployables now require building privilege to pick up/place
    • Performance optimizations
    • Helicopter tweaks
    • ...and more
  • Probably a good half of our plugins required updates for this one, if you notice something isn't acting correctly let me know, and it will be fixed ASAP!
CS:GO
  • Pruned a couple banned cheaters that had higher elo in 1v1 Arenas stats (they would have decayed soon, but I figured I'd just clear them)
CS:GO
  • surf_chaos_rg - Added back to rotation, now have a failsafe way of preventing telehopping without bugs
  • Updated racism filter
  • Added am_cemetary
  • Added am_ussr_arena
  • A couple surf timer fixes (small repeat mode fix, language phrasing & other small fixes)
Rust
  • Fixed wipe schedule announcement to display the correct dates
  • Added free 'rock' kit for everyone (/kit rock)
  • Removed glue, duct tape, and sticks (useless)
This update will be a bit of a rolling log, as I'll be making updates throughout the day. Check back later for more!

Rust Server:
  • Added automated wipe schedule check (announced to players upon join)
  • Tweaked some meteor shower values slightly
  • Added ability to rotate signs by using /rot
  • Adjusted duration of daytime
  • Implemented system to stop "combat logging" (teleporting out of a raid or during combat) - I am experimenting with values, please report any issues using the in-game /ticket system or by posting here on the forum
  • Adjusted anti-spam rate limiter
  • Disabled crafting of land mines & wooden floor spikes (before you would craft them and they would instantly disappear)
  • Disabled bear traps from spawning in supply drops
  • Players automatically get their active item replaced if broken, with an item of the same category, if they have one in their inventory
  • Adjusted autoturrets so they do not target animals
Rust Server:
  • Lowered spawning number of the following items (means it will still spawn with the same chances, just less per crate/barrel):
    • smg/semi/rifle bodies
    • tech trash
    • snap traps
  • Increased charcoal output by 15%
  • Removed supply drop landed distance & direction notification
  • Removed random supply drop incoming notification
  • Updated a couple plugins after yesterday's update
  • Remover tool now shouldn't require any resources to use on twig/stone/metal
  • Remover tool raid cooldown reduced to 2 minutes (from 5)
  • You can now place multiple cupboards even if they are in the range of an existing one
  • Fixed an issue with crafting high tier offensive valuables (autoturret, c4, rockets)
CS:GO
  • Decreased vote mute/gag required percentage slightly
  • Adjusted Rust server announcement
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