If you didn't know you can align textures easily by highlighting a texture and then alt right clicking the brush next to it
gif for example
Also feel free to join the discord, if you ever need help with map stuff go ahead and ask :D
Still a few clipping and texture alignment problems for the "railings"(not sure what to call them 😅) on the bridges, up to you if you want to fix them, other than that map looks good 👍
Vertex tool can fix this easily, just gotta align the corners
you can delete this small brush and use the...
I was purely looking for things outside playability as you mentioned you've tested it a bunch so I'm sure it's fine.
Mostly just a visual thing, figured I would go ahead and point it out.
there's a few things I noticed.
here's an imgur album
I went ahead and looked at your map in hammer, everything seems to be off grid so I'm not sure if you want to take the time to align everything.
Biggest problem I noticed was both spawns are not equal in size
I would recommend reading over the overview page once again and edit your application as you do not meet the requirements for Administrator.
You can however apply for Moderator, here's the overview page.
I always love seeing older members wanting to help out the community, I'm gonna go over some stuff on this app/response that I noticed.
These 3 quotes stick out to me, and I'll be requoting them throughout this post.
I agree and as much as I appreciate you wanting to take initiative and...
Hello, I hope you're enjoying the servers and community. The discord is also a very cool place if you haven't joined yet ;)
I hope you don't mind if I ask some question, If you don't mind answering.
I'm curious about your methods of mapping, is there a certain order of things you follow or...
Map looks nice however it doesn't look compatible with our 1v1 plugin
(I'm not a 1v1 mapper and I'm also not 100% positive this is the plugin we use so I could be wrong)
@mobs2r Will probably give you some help if you ask :)
This is taken from the github page
Guidelines for making a multi-1v1...
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