Stage 2 speed boost at start is broken when you enter the stage from s1 and when u fail the stage if you fail with any speed. Found that if you S drop before getting reset it works perfectly everytime. Pretty sure its an easy fix by just making the triggers to the s2 destination automatically...
bonus 3 boost is just double boosted to 3500, and the WHOLE bonus u are 3500 meaning it's already capped out unless lagged by snc. Make it a once only boost so its the default 2800, times would at least somewhat spread with that.
(yes i cheated im so sorry sir)
Can happen often that a bot just doesn't play anything no matter what you click, it being reset by disabling and re-enabling usually fixes it, so maybe some 1 time use per map command to do that. (!fixbot or something, and 1 time use per map so it isn't abused by idiots).
Or just some other way...
Stage 12 has dumb bhop skip, up to you if you want it to stay or not.
Stage 13 zone extends to edge only on 3 of the 4 sides.
Stage 15 zone is over the boost so u can't use the boost to start the stage.
ᴵᵐᵃᵍᶦⁿᵉ ⁿᵉᵉᵈᶦⁿᵍ ᶻᵒⁿᶦⁿᵍ ʳᵉᵈᵒⁿᵉ ᵒⁿ ᵃ ⁿᵉʷ ᵐᵃᵖ
stage 4 stupid slit that skips a lot of the stage. It was slightly talked about before and you for some ungodly reason allowed it, yet not some wide open side that is so so so easy like on surf_porn end. The slit is like the exact size of a player model, seems a bit ridiculous to allow something...
pls add this map, from what I remember the start boost is either slow so it needs to be doubled or that it double boosts very easily, idr which one was the issue. Could just make it 1700-1900(idk what speed it is fully) like it is on ksf, but of course that's up to you.
Can get it off ksf...
s5 tele into s6 i think you fixed by nulling speed or someshit, if not it is 1 in 1000 rng for drop, should move the tele on s6 down to the floor or close to it.
You face backwards when you !r on map and bonus.
Start boost should be doubled so you don't have to do a dumb double boost, makes start dumb.
Remove telehopping every time you fail.
Try to fix the 4 windows for first tele on map to be more consistent if its even possible? Only can get one of...
So stage 5 has a booster at the start but the booster is flush with the ground where there is a trigger on the non booster part. So like 50% of the time u slam into the trigger. I'm TRIGGERED because in my one shot good ass run, I hit this trigger TWICE before I got to do the stage for the ez...
surf_impact needs rezoning, especially on last stage start (wow thats bad)
surf_color_njv first stage window can be bhopped, stage rec is with it, zone should fix it easy.
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