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<blockquote data-quote="mobs2r" data-source="post: 17281" data-attributes="member: 4074"><p>[0.6] offline version is now live /w changes I gauged directly from people playing on the server. Had troubles /w packing custom textures but next update [0.6.1] should properly feature the temporary logo I have on the billboard in the first screenshot.</p><p></p><p>The map hasn't been well received at all so far, but I'm not letting that deter me from trying to make it as enjoyable as I possibly can. I intend to make another map for splewis' 1v1 again and when I do I'm going to go for a more robust layout since I understand the short range fights on Lockers can tend to get boring right away.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mobs2r, post: 17281, member: 4074"] [0.6] offline version is now live /w changes I gauged directly from people playing on the server. Had troubles /w packing custom textures but next update [0.6.1] should properly feature the temporary logo I have on the billboard in the first screenshot. The map hasn't been well received at all so far, but I'm not letting that deter me from trying to make it as enjoyable as I possibly can. I intend to make another map for splewis' 1v1 again and when I do I'm going to go for a more robust layout since I understand the short range fights on Lockers can tend to get boring right away. ;) [/QUOTE]
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