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<blockquote data-quote="sneaK" data-source="post: 20464" data-attributes="member: 1"><p>Removed</p><p></p><p>I'll likely handle these after we have a better solution to superboosting since they are so frequent.</p><p></p><p>Makes sense, removed</p><p></p><p>Lol, removed</p><p></p><p>Removed, thank you</p><p></p><p>Removed the top 2 times on garden_h b2, I have a feeling other times may have used it and there is an issue with the trigger not working all of the time - let me know if you find a way to reliably reproduce it. Would be very helpful!</p><p>Removed orbion_x s1</p><p>For now we'll keep the loop on journeys_final. Added reset zone to prevent looping, however will revisit when there is a better way of preventing cboosting. Thank you!</p><p></p><p>Removed, telehops on ultimatum were blocked since mid 2018 and that was a 2017 time</p><p></p><p>Removed</p><p></p><p>Thanks everyone!</p></blockquote><p></p>
[QUOTE="sneaK, post: 20464, member: 1"] Removed I'll likely handle these after we have a better solution to superboosting since they are so frequent. Makes sense, removed Lol, removed Removed, thank you Removed the top 2 times on garden_h b2, I have a feeling other times may have used it and there is an issue with the trigger not working all of the time - let me know if you find a way to reliably reproduce it. Would be very helpful! Removed orbion_x s1 For now we'll keep the loop on journeys_final. Added reset zone to prevent looping, however will revisit when there is a better way of preventing cboosting. Thank you! Removed, telehops on ultimatum were blocked since mid 2018 and that was a 2017 time Removed Thanks everyone! [/QUOTE]
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