Accepted/Completed Vertigo spawns

Lifeline

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I've heard other players complain about this but it feels like some of the spawns are messed up or need to be changed with the new change to the map. some spawns spawn you pretty far from the sight youre meant to be attacking and confuse a lot of players.
 

Lifeline

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dont know if this should be under request or feedback
 

Lifeline

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example there is a spawn at the base of the stairs for b and it tell you to go a. which is a little far on the new map and most rounds players who spawn there either go b or get to a super late
 

mobs2r

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I might not be correct but I'm pretty sure the spawns are determined by the plugin, not really controlled by the server. Spawn balancing on Vertigo is something I'd suggest making note of here.
 

mbhound

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spawns are determined by the plugin, not really controlled by the server

No we are actually able to manually edit the spawns. I think sneak already fixed a few spots in Vertigo already but we weren't aware that there are more.
 

mobs2r

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No we are actually able to manually edit the spawns. I think sneak already fixed a few spots in Vertigo already but we weren't aware that there are more.

See, don't listen to me, this guy is the expert.
 

Lifeline

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there is a spawn at the base of b stairs on a attack rounds and most think its b because of the new layout of the map. Just because of how theres a new little tunnel/hallway. as well as a spawn in the t spawn area that confuses a lot of players. just need to be moved up a bit closer to the site for less confusion imo
 

sneaK

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I went ahead and made adjustments to several of the spawns on Vertigo, I think everyone will like this quite a bit!
 

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