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<blockquote data-quote="Kuiq" data-source="post: 20875" data-attributes="member: 4"><p>Map looks nice however it doesn't look compatible with our 1v1 plugin</p><p>(I'm not a 1v1 mapper and I'm also not 100% positive this is the plugin we use so I could be wrong)</p><p>[USER=4074]@mobs2r[/USER] Will probably give you some help if you ask <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>This is taken from the github page</p><p></p><p><strong>Guidelines for making a multi-1v1 map:</strong></p><ul> <li data-xf-list-type="ul">Create 1 arena and test it well, and when are you happy copy it</li> <li data-xf-list-type="ul">Create a bunch of arenas, I'd recommend making at least 16</li> <li data-xf-list-type="ul">The players shouldn't be able to see each other on spawn</li> <li data-xf-list-type="ul">Each group of spawns (e.g. all CT spawns in arena 1) must be within 1600.0 units of each other, this is required to cluster spawns into the arenas and not configurable</li> <li data-xf-list-type="ul">Ensure that the arenas are sufficiently far apart so players don't hear shooting in other arenas</li> <li data-xf-list-type="ul">If you want to edit your map, it's easiest to delete all but 1 arena and re-copy them. Be warned this can cause issues with the game's lighting and clients may crash the first time they load the new map if they had downloaded the old one previously</li> <li data-xf-list-type="ul">You should avoid areas where it's easy for 1 player to hide; ideally they should have to cover multiple angles if they sit in one spot</li> <li data-xf-list-type="ul">Here is an example map: <a href="https://github.com/splewis/csgo-multi-1v1/blob/master/misc/am_grass2.vmf" target="_blank">am_grass2.vmf</a></li> <li data-xf-list-type="ul">The cvar sm_multi1v1_verbose_spawns can be set to 1 to log information about how the spawns were partitioned into arenas on map changes</li> </ul></blockquote><p></p>
[QUOTE="Kuiq, post: 20875, member: 4"] Map looks nice however it doesn't look compatible with our 1v1 plugin (I'm not a 1v1 mapper and I'm also not 100% positive this is the plugin we use so I could be wrong) [USER=4074]@mobs2r[/USER] Will probably give you some help if you ask :) This is taken from the github page [B]Guidelines for making a multi-1v1 map:[/B] [LIST] [*]Create 1 arena and test it well, and when are you happy copy it [*]Create a bunch of arenas, I'd recommend making at least 16 [*]The players shouldn't be able to see each other on spawn [*]Each group of spawns (e.g. all CT spawns in arena 1) must be within 1600.0 units of each other, this is required to cluster spawns into the arenas and not configurable [*]Ensure that the arenas are sufficiently far apart so players don't hear shooting in other arenas [*]If you want to edit your map, it's easiest to delete all but 1 arena and re-copy them. Be warned this can cause issues with the game's lighting and clients may crash the first time they load the new map if they had downloaded the old one previously [*]You should avoid areas where it's easy for 1 player to hide; ideally they should have to cover multiple angles if they sit in one spot [*]Here is an example map: [URL='https://github.com/splewis/csgo-multi-1v1/blob/master/misc/am_grass2.vmf']am_grass2.vmf[/URL] [*]The cvar sm_multi1v1_verbose_spawns can be set to 1 to log information about how the spawns were partitioned into arenas on map changes [/LIST] [/QUOTE]
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