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<blockquote data-quote="mobs2r" data-source="post: 28376" data-attributes="member: 4074"><p>Thanks everyone who subscribed to my Multi1v1 maps & big thanks to [USER=62]@mbhound[/USER] for teaching me most of what I know about Multi1v1. Thanks to everyone who decided to check out Treason as well, it will probably become my main project while I continue to get a grip on Source 2 Hammer editor for CS2. Multi1v1 also isn't really a thing yet in CS2 AFAIK, but when it is maybe I will be doing some ports of my OG maps. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>[ATTACH=full]1257[/ATTACH]</p><p></p><p>This isn't an insane number, but I also didn't put out ANY maps this year. So I am kinda impressed with that. When I start making some CS2 maps again next year, maybe I can break that! Merry XMas, you have all given me a gift of infinite value, which is: ambition. 💙</p></blockquote><p></p>
[QUOTE="mobs2r, post: 28376, member: 4074"] Thanks everyone who subscribed to my Multi1v1 maps & big thanks to [USER=62]@mbhound[/USER] for teaching me most of what I know about Multi1v1. Thanks to everyone who decided to check out Treason as well, it will probably become my main project while I continue to get a grip on Source 2 Hammer editor for CS2. Multi1v1 also isn't really a thing yet in CS2 AFAIK, but when it is maybe I will be doing some ports of my OG maps. ;) [ATTACH type="full"]1257[/ATTACH] This isn't an insane number, but I also didn't put out ANY maps this year. So I am kinda impressed with that. When I start making some CS2 maps again next year, maybe I can break that! Merry XMas, you have all given me a gift of infinite value, which is: ambition. 💙 [/QUOTE]
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