No Change/Rejected Req for thirdperson plugin used / thirdperson plugin hardcodes WASD for some extremely weird reason

lanterns

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I doubt this is within your jurisdiction but I can't find a list of the plugins used.
Could I be linked to the thirdperson plugin so I can report a bug?

WASD is hardcoded, I use colemak instead of qwerty so going into thirdperson is near impossible to use.

Appreciate it.
 

sneaK

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That's odd, I was not able to reproduce this bug. I completely remapped my keys and was not able to reproduce this issue.

Code:
bind r +back
bind s +moveright

Still operated as expected. After reviewing the code, there is nothing indicating hardcoding of keys, in fact this is not possible - the game does not pass the physical keys the client is pressing, the input commands are sent.
 

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