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Server Update - 1/6/17
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<blockquote data-quote="sneaK" data-source="post: 900" data-attributes="member: 1"><p> <ul> <li data-xf-list-type="ul">Significant optimizations to our server-side bans/comms systems</li> <li data-xf-list-type="ul">Some tweaking to how zone beams are displayed in surf, players FPS shouldn't dip as hard anymore when looking at start/end zones</li> <li data-xf-list-type="ul">Significant ban wave;<ul> <li data-xf-list-type="ul">Several cheat groups banned</li> <li data-xf-list-type="ul">New alt accounts of recent VAC banned players banned</li> <li data-xf-list-type="ul">Several strafe hackers banned</li> </ul></li> <li data-xf-list-type="ul">Updated exploit crash fix ban module to include possibility of attempted cheat teleportation</li> <li data-xf-list-type="ul">Further fine-tuned aimbot detection, also bans are now logged publicly with deviation and weapon used</li> <li data-xf-list-type="ul">Updated strafe hack detection</li> <li data-xf-list-type="ul">Moved surf_jenocide to Easy Surf, as it is a T2 (was incorrectly labeled as a T3)</li> <li data-xf-list-type="ul"><strong>Switched our mapchooser on the sur</strong><span style="font-size: 15px"><strong>f serve</strong></span><strong>rs. This means:</strong><ul> <li data-xf-list-type="ul">There is no more lag when nominations or mapvotes occur <span style="font-size: 9px">(hallelujah)</span><span style="font-size: 15px">. This was caused by the sheer number of maps we had.</span></li> <li data-xf-list-type="ul">This should also stop random incorrect tier maps loading when the server is empty (a rare occurrence)</li> <li data-xf-list-type="ul">30 second cooldown of the nominate command has been removed</li> <li data-xf-list-type="ul">Slightly better performance (probably insignificant, but every little bit helps)</li> </ul></li> <li data-xf-list-type="ul">Cleaned up a few incorrectly named or duplicated maps in the points system, everything should be nicely consistent</li> </ul><p>Post in the issues section of the forum if there are any mislabeled or missing maps with the mapchooser change. Bhop will get this treatment next, it just takes a <strong>lot</strong> of time.</p></blockquote><p></p>
[QUOTE="sneaK, post: 900, member: 1"] [LIST] [*]Significant optimizations to our server-side bans/comms systems [*]Some tweaking to how zone beams are displayed in surf, players FPS shouldn't dip as hard anymore when looking at start/end zones [*]Significant ban wave; [LIST] [*]Several cheat groups banned [*]New alt accounts of recent VAC banned players banned [*]Several strafe hackers banned [/LIST] [*]Updated exploit crash fix ban module to include possibility of attempted cheat teleportation [*]Further fine-tuned aimbot detection, also bans are now logged publicly with deviation and weapon used [*]Updated strafe hack detection [*]Moved surf_jenocide to Easy Surf, as it is a T2 (was incorrectly labeled as a T3) [*][B]Switched our mapchooser on the sur[/B][SIZE=4][B]f serve[/B][/SIZE][B]rs. This means:[/B] [LIST] [*]There is no more lag when nominations or mapvotes occur [SIZE=1](hallelujah)[/SIZE][SIZE=4]. This was caused by the sheer number of maps we had.[/SIZE] [*]This should also stop random incorrect tier maps loading when the server is empty (a rare occurrence) [*]30 second cooldown of the nominate command has been removed [*]Slightly better performance (probably insignificant, but every little bit helps) [/LIST] [*]Cleaned up a few incorrectly named or duplicated maps in the points system, everything should be nicely consistent [/LIST] Post in the issues section of the forum if there are any mislabeled or missing maps with the mapchooser change. Bhop will get this treatment next, it just takes a [B]lot[/B] of time. [/QUOTE]
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