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<blockquote data-quote="sneaK" data-source="post: 19925" data-attributes="member: 1"><p>Big ol update post with something for everyone, enjoy!</p><p></p><p><strong>Surf</strong></p><ul> <li data-xf-list-type="ul">Added new maps:<ul> <li data-xf-list-type="ul">surf_cannonball (Tier 4 Linear, 2 Bonuses)</li> <li data-xf-list-type="ul">surf_frey2_go (Tier 3 Linear, 1 Bonus)</li> <li data-xf-list-type="ul">surf_gradient (Tier 2 Linear)</li> <li data-xf-list-type="ul">surf_mate (Tier 2 Linear, 5 Bonuses)</li> <li data-xf-list-type="ul">surf_midsommar (Tier 3 Staged, 4 Bonuses)</li> <li data-xf-list-type="ul">surf_secluded (Tier 4, 4 Bonuses)</li> </ul></li> <li data-xf-list-type="ul">Re-worked surf_bob:<ul> <li data-xf-list-type="ul">Removed all "hidden" teleporters that allowed you to skip stages, wiped all times that utilized these</li> <li data-xf-list-type="ul">Converted reverse push on stage 1 to a fail trigger</li> <li data-xf-list-type="ul">Moved certain stage spawns forward, outside of invisible clip brushes</li> <li data-xf-list-type="ul">Lowered last stage trigger by first skip</li> <li data-xf-list-type="ul">Added bonus</li> </ul></li> <li data-xf-list-type="ul">Changes to surf_rands Bonus 3:<ul> <li data-xf-list-type="ul">Placed an additional teleport that bypasses an existing landmark teleport which fails in certain situations</li> <li data-xf-list-type="ul">Nulled teleport speed of a CS:S fix teleport to prevent unexpected failures</li> </ul></li> <li data-xf-list-type="ul">Normalized teleport angles on surf_004_fix</li> <li data-xf-list-type="ul">Added surf_reytx to Beginner Surf</li> <li data-xf-list-type="ul">Timer updates:<ul> <li data-xf-list-type="ul">Added start position compatibility for bonuses</li> <li data-xf-list-type="ul">Added new start position command aliases (ssp, rsp, csp, clearstart)</li> <li data-xf-list-type="ul">Fixed saveloc not functioning properly in extremely rare circumstances</li> <li data-xf-list-type="ul">Added ability for Admins to reload the replay system</li> <li data-xf-list-type="ul">Hide side spectator HUD if spectator list option is disabled, this is especially helpful for those who wish to record replay bots without HUD elements</li> <li data-xf-list-type="ul">Various optimizations</li> </ul></li> <li data-xf-list-type="ul">Mapchooser Updates:<ul> <li data-xf-list-type="ul">When nominating a map, you now have the option to select the map by tier or an alphabetical list</li> <li data-xf-list-type="ul">If no map votes are received, the map is extended - Top 100/VIP only</li> <li data-xf-list-type="ul">Various other fixes/optimizations</li> </ul></li> </ul><p><strong>KZ</strong></p><ul> <li data-xf-list-type="ul">Mapchooser Updates:<ul> <li data-xf-list-type="ul">When nominating a map, you now have the option to select the map by tier or an alphabetical list</li> <li data-xf-list-type="ul">If no map votes are received, the map is extended - Top 100/VIP only</li> <li data-xf-list-type="ul">Various other fixes/optimizations</li> </ul></li> </ul><p><strong>Retakes</strong></p><ul> <li data-xf-list-type="ul">Disabled map runoff votes</li> <li data-xf-list-type="ul">Reversed the points system change in <a href="https://snksrv.com/threads/changing-retake-point-system.2779/" target="_blank">this thread</a>, as the data has proven this has made the system more imbalanced. This will take some time to propagate and bring player ratings to a "normal" level.</li> <li data-xf-list-type="ul">Entirely revamped point/rating/score decay system for inactive players, see the bottom of this post for a full breakdown of the changes</li> </ul><p><strong>1v1 Arenas</strong></p><ul> <li data-xf-list-type="ul">Revamped point/rating/score decay system for inactive players, see the bottom of this post for a full breakdown of the changes</li> </ul><p><strong>Bhop</strong></p><ul> <li data-xf-list-type="ul">Fixed paint not being visible to all players on Top 50/VIP server</li> <li data-xf-list-type="ul">If no map votes are received, the map is extended - Top 50/VIP only</li> </ul><p></p><p><strong>Rank/point/score Decay system changes:</strong></p><p></p><p>The ideology behind this change is that we totally understand players have lives. You shouldn't have to join every waking day of your life just to maintain your position - with school, jobs, and a life I totally understand that can't happen 100% of the time. However, this does not mean you should be able to squat on the same position. If you maintain the skills that you have, you should be able to regain the rating. This just provides a reasonably longer grace period before your points start disappearing.</p><p></p><p>Data preservation is definitely something we try to keep in mind here, so in pursuant to that ideal rank decay has changed significantly:</p><p></p><p><u><strong>Arenas:</strong></u></p><p><strong>Before:</strong> After 24hrs of inactivity, points started to decay back to the new player starting points (1500). Players with a rating of below the new player starting point never re-gained points (reverse decay).</p><p><strong>Now:</strong> After an unspecified number of days, points start to decay at a more aggressive rate. Players below the default starting point now have a slow reverse decay in points (1/2 the speed of standard point decay). After 30 days of inactivity, your profile rating will be reset back to the new player starting points.</p><p></p><p><strong><u>Retakes:</u></strong></p><p><strong>Before:</strong> After 30 days of inactivity, entire profiles were wiped. This sucks, especially considering it appears that "30" days was a bit inconsistent with the system that was being used (thanks for the bug reports).</p><p><strong>Now:</strong> After an unspecified number of days, points start to decay at an aggressive rate, just like arenas. Players below the default starting point now have a slow reverse decay in points (1/2 the speed of standard point decay). After 30 days of inactivity, your profile rating will be reset back to the new player starting points.</p><p></p><p>This should help significantly keep things balanced and fair, especially in relation to an ELO-based ranking system.</p><p></p><p>Thanks to [USER=62]@mbhound[/USER] and [USER=537]@Ruto[/USER] for the big help on making this a reality! If you're interested in what went into it:</p><p>[URL unfurl="true"]https://github.com/Sneaks-Community/rank-decay-script[/URL]</p></blockquote><p></p>
[QUOTE="sneaK, post: 19925, member: 1"] Big ol update post with something for everyone, enjoy! [B]Surf[/B] [LIST] [*]Added new maps: [LIST] [*]surf_cannonball (Tier 4 Linear, 2 Bonuses) [*]surf_frey2_go (Tier 3 Linear, 1 Bonus) [*]surf_gradient (Tier 2 Linear) [*]surf_mate (Tier 2 Linear, 5 Bonuses) [*]surf_midsommar (Tier 3 Staged, 4 Bonuses) [*]surf_secluded (Tier 4, 4 Bonuses) [/LIST] [*]Re-worked surf_bob: [LIST] [*]Removed all "hidden" teleporters that allowed you to skip stages, wiped all times that utilized these [*]Converted reverse push on stage 1 to a fail trigger [*]Moved certain stage spawns forward, outside of invisible clip brushes [*]Lowered last stage trigger by first skip [*]Added bonus [/LIST] [*]Changes to surf_rands Bonus 3: [LIST] [*]Placed an additional teleport that bypasses an existing landmark teleport which fails in certain situations [*]Nulled teleport speed of a CS:S fix teleport to prevent unexpected failures [/LIST] [*]Normalized teleport angles on surf_004_fix [*]Added surf_reytx to Beginner Surf [*]Timer updates: [LIST] [*]Added start position compatibility for bonuses [*]Added new start position command aliases (ssp, rsp, csp, clearstart) [*]Fixed saveloc not functioning properly in extremely rare circumstances [*]Added ability for Admins to reload the replay system [*]Hide side spectator HUD if spectator list option is disabled, this is especially helpful for those who wish to record replay bots without HUD elements [*]Various optimizations [/LIST] [*]Mapchooser Updates: [LIST] [*]When nominating a map, you now have the option to select the map by tier or an alphabetical list [*]If no map votes are received, the map is extended - Top 100/VIP only [*]Various other fixes/optimizations [/LIST] [/LIST] [B]KZ[/B] [LIST] [*]Mapchooser Updates: [LIST] [*]When nominating a map, you now have the option to select the map by tier or an alphabetical list [*]If no map votes are received, the map is extended - Top 100/VIP only [*]Various other fixes/optimizations [/LIST] [/LIST] [B]Retakes[/B] [LIST] [*]Disabled map runoff votes [*]Reversed the points system change in [URL='https://snksrv.com/threads/changing-retake-point-system.2779/']this thread[/URL], as the data has proven this has made the system more imbalanced. This will take some time to propagate and bring player ratings to a "normal" level. [*]Entirely revamped point/rating/score decay system for inactive players, see the bottom of this post for a full breakdown of the changes [/LIST] [B]1v1 Arenas[/B] [LIST] [*]Revamped point/rating/score decay system for inactive players, see the bottom of this post for a full breakdown of the changes [/LIST] [B]Bhop[/B] [LIST] [*]Fixed paint not being visible to all players on Top 50/VIP server [*]If no map votes are received, the map is extended - Top 50/VIP only [/LIST] [B]Rank/point/score Decay system changes:[/B] The ideology behind this change is that we totally understand players have lives. You shouldn't have to join every waking day of your life just to maintain your position - with school, jobs, and a life I totally understand that can't happen 100% of the time. However, this does not mean you should be able to squat on the same position. If you maintain the skills that you have, you should be able to regain the rating. This just provides a reasonably longer grace period before your points start disappearing. Data preservation is definitely something we try to keep in mind here, so in pursuant to that ideal rank decay has changed significantly: [U][B]Arenas:[/B][/U] [B]Before:[/B] After 24hrs of inactivity, points started to decay back to the new player starting points (1500). Players with a rating of below the new player starting point never re-gained points (reverse decay). [B]Now:[/B] After an unspecified number of days, points start to decay at a more aggressive rate. Players below the default starting point now have a slow reverse decay in points (1/2 the speed of standard point decay). After 30 days of inactivity, your profile rating will be reset back to the new player starting points. [B][U]Retakes:[/U] Before:[/B] After 30 days of inactivity, entire profiles were wiped. This sucks, especially considering it appears that "30" days was a bit inconsistent with the system that was being used (thanks for the bug reports). [B]Now:[/B] After an unspecified number of days, points start to decay at an aggressive rate, just like arenas. Players below the default starting point now have a slow reverse decay in points (1/2 the speed of standard point decay). After 30 days of inactivity, your profile rating will be reset back to the new player starting points. This should help significantly keep things balanced and fair, especially in relation to an ELO-based ranking system. Thanks to [USER=62]@mbhound[/USER] and [USER=537]@Ruto[/USER] for the big help on making this a reality! If you're interested in what went into it: [URL unfurl="true"]https://github.com/Sneaks-Community/rank-decay-script[/URL] [/QUOTE]
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