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I'm bored, so here are some random ideas.
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<blockquote data-quote="sneaK" data-source="post: 19025" data-attributes="member: 1"><p>Fun fact: The weapon allocator on Retakes #3 is actually based off of the standard CS:GO economy. Head armor is given if it is affordable on a force round, which it typically is in an actual game. Ditto to the rest of the money-related suggestions here. This is actually why I like that weapon allocator better than what's on #1 and #2; it's more realistic.</p><p></p><p></p><p>I like these ideas!</p><p></p><p>To my knowledge it's not possible for us to force no-scopes due to client prediction, but I could totally be wrong, I'll have to look it up a bit more.</p><p></p><p>Molotov only rounds will actually be super easy to add! With the decoy issue you submitted last week, I'm almost done rewriting the thing because of a few issues I noticed, but it will also make it easier to add other types of nade rounds.</p></blockquote><p></p>
[QUOTE="sneaK, post: 19025, member: 1"] Fun fact: The weapon allocator on Retakes #3 is actually based off of the standard CS:GO economy. Head armor is given if it is affordable on a force round, which it typically is in an actual game. Ditto to the rest of the money-related suggestions here. This is actually why I like that weapon allocator better than what's on #1 and #2; it's more realistic. I like these ideas! To my knowledge it's not possible for us to force no-scopes due to client prediction, but I could totally be wrong, I'll have to look it up a bit more. Molotov only rounds will actually be super easy to add! With the decoy issue you submitted last week, I'm almost done rewriting the thing because of a few issues I noticed, but it will also make it easier to add other types of nade rounds. [/QUOTE]
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