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<blockquote data-quote="sneaK" data-source="post: 8335" data-attributes="member: 1"><p>A 1 unit trigger is pretty much worthless, and as I pointed out before, could actually cause issues with such a tight angle on a map like this.</p><p></p><p></p><p></p><p>Yeah, no one should need direct access to the live database, however there are multiple systems in place to give specific access to certain areas, however a proper web system with a login where a certain few could remove times, would be sick. That being said, I don't have the knowledge or expertise to create such a system.</p><p></p><p></p><p></p><p>As I said before, have you not been warned in the past several times for stuff like this?</p><p></p><p>Anyways, I will be clarifying rules a bit more in the very near future, but I was really hoping that this kind of thing would boil down to common sense. I'm sorry if you didn't think you've ever been warned for stuff like this in the past - I distinctly remember doing so, on more than one occasion. Looks like we'll need some better documenting to back that up for the future.</p><p></p><p>Edit: Reports of superboosted/triggerhopped/exploited times can all be put <a href="https://snksrv.com/forums/issues-suggestions-and-feedback.11/" target="_blank">here</a>, where I usually keep up with them pretty well, unless removing the times would be only a small bandaid, and it can be exploited again. That's when I usually hold off and look for a 'bigger picture' solution before trying to temporarily remove a few times, which will only get abused again the next day. Unfortunately a lot of these times are just at fault of the engine - triggerhopping should never technically be possible, same with superboosting, but myself, and many other communities have yet to find a solution for this.</p><p></p><p>I've removed your ban for the meantime since it's obviously my fault your previous warnings/time removals haven't been given any 'official' warning - this will also change in the near future to keep track of infractions. For now, your 24hr ban record will be proof of a 'warning'.</p></blockquote><p></p>
[QUOTE="sneaK, post: 8335, member: 1"] A 1 unit trigger is pretty much worthless, and as I pointed out before, could actually cause issues with such a tight angle on a map like this. Yeah, no one should need direct access to the live database, however there are multiple systems in place to give specific access to certain areas, however a proper web system with a login where a certain few could remove times, would be sick. That being said, I don't have the knowledge or expertise to create such a system. As I said before, have you not been warned in the past several times for stuff like this? Anyways, I will be clarifying rules a bit more in the very near future, but I was really hoping that this kind of thing would boil down to common sense. I'm sorry if you didn't think you've ever been warned for stuff like this in the past - I distinctly remember doing so, on more than one occasion. Looks like we'll need some better documenting to back that up for the future. Edit: Reports of superboosted/triggerhopped/exploited times can all be put [URL='https://snksrv.com/forums/issues-suggestions-and-feedback.11/']here[/URL], where I usually keep up with them pretty well, unless removing the times would be only a small bandaid, and it can be exploited again. That's when I usually hold off and look for a 'bigger picture' solution before trying to temporarily remove a few times, which will only get abused again the next day. Unfortunately a lot of these times are just at fault of the engine - triggerhopping should never technically be possible, same with superboosting, but myself, and many other communities have yet to find a solution for this. I've removed your ban for the meantime since it's obviously my fault your previous warnings/time removals haven't been given any 'official' warning - this will also change in the near future to keep track of infractions. For now, your 24hr ban record will be proof of a 'warning'. [/QUOTE]
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