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Server Update - 3/31/18
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<blockquote data-quote="sneaK" data-source="post: 7601" data-attributes="member: 1"><p> <ul> <li data-xf-list-type="ul">Adjusted surf rankings to be a bit more normalized, semi elite requires ~4k less points, and semi pro requires ~3k less.</li> <li data-xf-list-type="ul">Re-zoned surf_blackside_njv & normalized teleport angles</li> <li data-xf-list-type="ul">Lowered triggers by the skip on stage 2 of surf_love</li> <li data-xf-list-type="ul">Fixed issue with surf_insignia_b1 not being able to be played on Advanced Surf</li> <li data-xf-list-type="ul">Re-zoned surf_again_njv, added checkpoints, adjusted end to proper location (added +.5s to every time)</li> <li data-xf-list-type="ul">Added checkpoints to surf_oompa_loompa_</li> <li data-xf-list-type="ul">Removed nostromo b2 exploited times, and you should no longer get stuck sometimes upon reset</li> <li data-xf-list-type="ul">Fixed broken teleports on surf_map_h</li> <li data-xf-list-type="ul">surf_3 now has a drop start zone, end zone expanded to the corners of the end room (NOT raised to affect records, only to stop people from missing it)</li> <li data-xf-list-type="ul">Fixed surf_abyss_fix s7 tele (only tele to one side instead of being random)</li> <li data-xf-list-type="ul">Removed superboosted surf_twilight b2 time</li> <li data-xf-list-type="ul">Entirely re-zoned surf_concreteideas, fixed every stage spawn & tele angle, removed the possibility of telehopping, and removed wr (telehopped)</li> <li data-xf-list-type="ul">Added surf_pagoda (T3 Linear)</li> </ul></blockquote><p></p>
[QUOTE="sneaK, post: 7601, member: 1"] [LIST] [*]Adjusted surf rankings to be a bit more normalized, semi elite requires ~4k less points, and semi pro requires ~3k less. [*]Re-zoned surf_blackside_njv & normalized teleport angles [*]Lowered triggers by the skip on stage 2 of surf_love [*]Fixed issue with surf_insignia_b1 not being able to be played on Advanced Surf [*]Re-zoned surf_again_njv, added checkpoints, adjusted end to proper location (added +.5s to every time) [*]Added checkpoints to surf_oompa_loompa_ [*]Removed nostromo b2 exploited times, and you should no longer get stuck sometimes upon reset [*]Fixed broken teleports on surf_map_h [*]surf_3 now has a drop start zone, end zone expanded to the corners of the end room (NOT raised to affect records, only to stop people from missing it) [*]Fixed surf_abyss_fix s7 tele (only tele to one side instead of being random) [*]Removed superboosted surf_twilight b2 time [*]Entirely re-zoned surf_concreteideas, fixed every stage spawn & tele angle, removed the possibility of telehopping, and removed wr (telehopped) [*]Added surf_pagoda (T3 Linear) [/LIST] [/QUOTE]
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