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Server Update - 9/13/17
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<blockquote data-quote="sneaK" data-source="post: 5158" data-attributes="member: 1"><p>The points update is here!</p><ul> <li data-xf-list-type="ul"><strong>MAJOR</strong> Surf Timer Update:<ul> <li data-xf-list-type="ul">Bonus points halved across the board. As widely discussed, bonuses have been overweighted since the beginning. The fact that you could gain more points from a few bonuses, than completing a map, was a bit ridiculous. Farming bonuses was becoming a common way of unfairly climbing the ranks, this has seem to put a reasonable end to it.</li> <li data-xf-list-type="ul">Stage points implemented! Here is the points breakdown:<ul> <li data-xf-list-type="ul">Rank 1: 100 pts</li> <li data-xf-list-type="ul">Rank 2: 75 pts</li> <li data-xf-list-type="ul">Rank 3: 55 pts</li> <li data-xf-list-type="ul">Rank 4: 40 pts</li> <li data-xf-list-type="ul">Rank 5: 30 pts</li> <li data-xf-list-type="ul">Rank 6: 25 pts</li> <li data-xf-list-type="ul">Rank 7: 20 pts</li> <li data-xf-list-type="ul">Rank 8: 15 pts</li> <li data-xf-list-type="ul">Rank 9: 12 pts</li> <li data-xf-list-type="ul">Rank 10: 10 pts</li> <li data-xf-list-type="ul">Any Rank: 5 pts</li> </ul></li> <li data-xf-list-type="ul">Side HUD Added. You can turn it on in your surf timer settings - shows map, WR, your PB (if applicable), WRCP, and your current stage record.</li> <li data-xf-list-type="ul">All teleport commands are now throttled, and displays a message if firing the command too fast.</li> <li data-xf-list-type="ul">Several more phrases fixed & additions</li> <li data-xf-list-type="ul">Fixed issue where sometimes players names weren't saved properly when completing a map time</li> <li data-xf-list-type="ul">TONS of timer fixes & optimizations.</li> </ul></li> <li data-xf-list-type="ul">Added surf_fathom (T3 Linear)</li> <li data-xf-list-type="ul">Added surf_illumination (T3 Linear)</li> <li data-xf-list-type="ul">Added surf_telstar (T3 Linear)</li> </ul><p>With the next significant timer update, I'm aiming to add more informational panels (# of stage/bonus records, which ones, total # of stages/maps/bonuses completed, etc). As always, if there are issues, please use the forum to report them, if it is something absolutely <strong>critical</strong> feel free to send me a PM, discord message, steam message, etc.</p><p></p><p>Second round of updates (~6:30pm EST & later):</p><ul> <li data-xf-list-type="ul">Fixed practice/saveloc phrases not being loaded properly, therefore probably fixing the functions entirely <em>if</em> they were broken post-update</li> <li data-xf-list-type="ul">Fixed players from not always teleporting to the start zone upon map change</li> <li data-xf-list-type="ul">Players are now ordered in the scoreboard by points, old system required a rank recalculation before being in the proper order (WHY)</li> <li data-xf-list-type="ul">Timer no longer unnecessarily slays players switching teams</li> <li data-xf-list-type="ul">Fixed spec list for those who do not have the side HUD enabled, but spec list enabled</li> <li data-xf-list-type="ul">Re-zoned surf_commune_again_beta5</li> <li data-xf-list-type="ul">Added bonus to surf_the_gloaming_rat</li> </ul></blockquote><p></p>
[QUOTE="sneaK, post: 5158, member: 1"] The points update is here! [LIST] [*][B]MAJOR[/B] Surf Timer Update: [LIST] [*]Bonus points halved across the board. As widely discussed, bonuses have been overweighted since the beginning. The fact that you could gain more points from a few bonuses, than completing a map, was a bit ridiculous. Farming bonuses was becoming a common way of unfairly climbing the ranks, this has seem to put a reasonable end to it. [*]Stage points implemented! Here is the points breakdown: [LIST] [*]Rank 1: 100 pts [*]Rank 2: 75 pts [*]Rank 3: 55 pts [*]Rank 4: 40 pts [*]Rank 5: 30 pts [*]Rank 6: 25 pts [*]Rank 7: 20 pts [*]Rank 8: 15 pts [*]Rank 9: 12 pts [*]Rank 10: 10 pts [*]Any Rank: 5 pts [/LIST] [*]Side HUD Added. You can turn it on in your surf timer settings - shows map, WR, your PB (if applicable), WRCP, and your current stage record. [*]All teleport commands are now throttled, and displays a message if firing the command too fast. [*]Several more phrases fixed & additions [*]Fixed issue where sometimes players names weren't saved properly when completing a map time [*]TONS of timer fixes & optimizations. [/LIST] [*]Added surf_fathom (T3 Linear) [*]Added surf_illumination (T3 Linear) [*]Added surf_telstar (T3 Linear) [/LIST] With the next significant timer update, I'm aiming to add more informational panels (# of stage/bonus records, which ones, total # of stages/maps/bonuses completed, etc). As always, if there are issues, please use the forum to report them, if it is something absolutely [B]critical[/B] feel free to send me a PM, discord message, steam message, etc. Second round of updates (~6:30pm EST & later): [LIST] [*]Fixed practice/saveloc phrases not being loaded properly, therefore probably fixing the functions entirely [I]if[/I] they were broken post-update [*]Fixed players from not always teleporting to the start zone upon map change [*]Players are now ordered in the scoreboard by points, old system required a rank recalculation before being in the proper order (WHY) [*]Timer no longer unnecessarily slays players switching teams [*]Fixed spec list for those who do not have the side HUD enabled, but spec list enabled [*]Re-zoned surf_commune_again_beta5 [*]Added bonus to surf_the_gloaming_rat [/LIST] [/QUOTE]
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