Request Submitting maps to Arena 1v1's

lolcause

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Submitting a map! I would like to submit my map to this server! Here are images of what the map looks like, to see if it has potential! Thanks!

https://imgur.com/a/K2mZ1Zi
 

mbhound

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Thanks for showing interest in creating maps! We definitely like to have community made maps on the servers.

I'm assuming you're new to mapping so maybe I can offer you some tips.

First of all, when you're creating arena maps for servers you need to put space in between your arenas so that the plugin can partition spawn into arenas and so that players don't hear shots from other arenas. Here are some guidelines for making these kinds of maps.

As far as the map I definitely like the idea but it can be hard to judge a map without actual play testing. One thing that you might want to consider is if the scale is right. You want the map to be big enough so that players can't just rush from one side to the other. Another thing to make sure is that players can spawn safely and not spawn in line of sight. You want to consider how the angles at each place of cover will play out and what may make certain places annoying.

You can also improve the texturing on the map and add more detail. For example, for the red stone cover on the far right the texture can be shifted down so it looks like two minecraft blocks instead of cut in half. The diamond texture can also be repositioned or scaled. If you are applying a texture and you want it to match when you are going around a corner, you can hold the alt key on one face and apply it to another and the textures should line up.

I would highly recommend watching this TopHATTwaffle playlist which goes through all the basics. There are several things in your map that you may want to consider making func detail for better optimization/compile times. Also visibility is incredibly important on 1v1 maps. The cobblestone texture may or may not make it harder to see player models. Getting the lighting right is also helpful. Also, in order to make custom textures work you need to pack them with your map using a tool like vide. You can also watch more helpful tutorials on 3kliksphilip.

Once you feel happy with your map feel free to add me and I can help you play test. Also, I would recommend posting your finished map on game banana and the steam workshop for more feedback.
 
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lolcause

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Thanks for showing interest in creating maps! We definitely like to have community made maps on the servers.

I'm assuming you're new to mapping so maybe I can offer you some tips.

First of all, when you're creating arena maps for servers you need to put space in between your arenas so that the plugin can partition spawn into arenas and so that players don't hear shots from other arenas. Here are some guidelines for making these kinds of maps.

As far as the map I definitely like the idea but it can be hard to judge a map without actual play testing. One thing that you might want to consider is if the scale is right. You want the map to be big enough so that players can't just rush from one side to the other. Another thing to make sure is that players can spawn safely and not spawn in line of sight. You want to consider how the angles at each place of cover will play out and what may make certain places annoying.

You can also improve the texturing on the map and add more detail. For example, for the red stone cover on the far right the texture can be shifted down so it looks like two minecraft blocks instead of cut in half. The diamond texture can also be repositioned or scaled. If you are applying a texture and you want it to match when you are going around a corner, you can hold the alt key on one face and apply it to another and the textures should line up.

I would highly recommend watching this TopHATTwaffle playlist which goes through all the basics. There are several things in your map that you may want to consider making func detail for better optimization/compile times. Also visibility is incredibly important on 1v1 maps. The cobblestone texture may or may not make it harder to see player models. Getting the lighting right is also helpful. Also, in order to make custom textures work you need to pack them with your map using a tool like vide. You can also watch more helpful tutorials on 3kliksphilip.

Once you feel happy with your map feel free to add me and I can help you play test. Also, I would recommend posting your finished map on game banana and the steam workshop for more feedback.
Thank you so much! I am very new to the SDK as i only have like 70 hours, tips like this really help to make my maps better, also taking the time to put links in for me is really helpful as well. Ill get learning, thanks so much!
 

lolcause

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Hey! So I took into consideration to what you said about my last map, and I really think i have improved at map creation! So lighting in this map is so much better, making it a better environment to look at, block size is properly textured, and every cover and angle is sized up proportionally, I also watched tophattwaffles boot camp, also there are light sources behind headshot peeks to make it easy to see if they go there, if you would like to playtest here is the link,
---https://steamcommunity.com/sharedfiles/filedetails/?id=1933117660---
I didnt really mess with fog and all that, because 1v1's are about seeing the enemy, let me know if you want things changed or made better, i love improving! (Heres to see what the map looks like if you dont feel like playtesting.)
---https://imgur.com/a/PWMV5fv---
Also the inside of the redstone headshot peek is not textured that great but i dont think it will take away from the map, and people probably wont notice, but i can try and figure it out if it looks trash :) ~lolcause
(and all 16 arena's are spaced out to make plugins easy for you)
 

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