Ice
Active Member
- Joined
- Aug 17, 2018
- Messages
- 26
- Reaction score
- 16
- Points
- 51
Hey, just two quick questions/issues from the Minigames server.
1. Props don't do damage. What I mean by this is that there's a few maps with boxes or balls that you're supposed to knife, and hit opponents with. Everyone has 1hp, so if you get hit by an object it pretty much means death. But either due to past CSGO updates or due to some setting on the server, props no longer deal damage to players.
2. Is there a reason that there's a speed cap for bhopping around spawn? Sometimes it's fun to zoom around, and there are also a few maps which rely on you getting boosted in the air, and then keeping your speed when you land on the ground. The speed cap makes it so this doesn't work. On the flip side, there are a few other types of minigames where no speed cap could provide an advantage, but since auto-bhop is enabled for everyone it's not actually that important.
If the reason there is a speed cap is so that people can not start with insane speed at the beginning of the actual game, that doesn't really matter - for the majority of maps you get set to 0 speed upon teleportation, or you also could have kept your speed from the original lower speed cap anyways, so it wouldn't make that much of a difference.
So basically, would just be a bit more fun to have no speed cap, or at least a slightly higher one. And if prop damage is due to a CSGO update, that's fine, but if there's some other server setting that disables it, I was just curious as to why it's disabled.
Thanks!
1. Props don't do damage. What I mean by this is that there's a few maps with boxes or balls that you're supposed to knife, and hit opponents with. Everyone has 1hp, so if you get hit by an object it pretty much means death. But either due to past CSGO updates or due to some setting on the server, props no longer deal damage to players.
2. Is there a reason that there's a speed cap for bhopping around spawn? Sometimes it's fun to zoom around, and there are also a few maps which rely on you getting boosted in the air, and then keeping your speed when you land on the ground. The speed cap makes it so this doesn't work. On the flip side, there are a few other types of minigames where no speed cap could provide an advantage, but since auto-bhop is enabled for everyone it's not actually that important.
If the reason there is a speed cap is so that people can not start with insane speed at the beginning of the actual game, that doesn't really matter - for the majority of maps you get set to 0 speed upon teleportation, or you also could have kept your speed from the original lower speed cap anyways, so it wouldn't make that much of a difference.
So basically, would just be a bit more fun to have no speed cap, or at least a slightly higher one. And if prop damage is due to a CSGO update, that's fine, but if there's some other server setting that disables it, I was just curious as to why it's disabled.
Thanks!